Day 22 of #RPGaDay2019: LOST

rpgaday2019

Day 22 of 2019’s RPGaDay brings us to the word prompt LOST and while many may be inclined to blog about lost civilizations or old mechanics lost and forgotten by time’s advance, I want to use this as an opportunity to bring up one of my favorite televison series.

And yes, I loved the ending.

LOST

LOST would make a great roleplaying game.

It has a rich, complex mythology. There are “ancient” ruins scattered about an isolated and hidden island. There are godlike beings, mystical powers, mad science, action and adventure… everything one needs to build a unique gaming experience.

But for all its intricate worldbuilding, LOST worked best because of its characters. In fact, it’s the variety of characters that LOST delivered that makes it seem so tailor-made for an rpg. You can all but sense the character sheet for each one of them, from their skill proficiencies to chosen feats to backgrounds to character ideals, bonds, and flaws.

It’s all quite brilliant.

Someone should really make this happen.

— Bob Freeman

locke

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