Spine of the Dragon: Session Three — “A Long Night in Longbridle”

SESSION THREE “A Long Night in Longbridle” 5 Imbolc, 2020au Shard of Salazar / Shard of Delarius Riding hard for Longbridle, the Bordermen made their way across the Spine of the Dragon Trail, breaking pace only to grab some needed rest for themselves and their mounts. After three days, they reached the old city, it’s…

Spine of the Dragon: Session Two — “A Tale of Three Corpses”

SESSION TWO “A Tale of Three Corpses” 2 Imbolc, 2020au Shard of Salazar / Shard of Delarius The Bordermen awoke in morning, gathered their adventuring gear, and prepared to investigate the death of Lord Paice and the theft of his attache. The whole affair seemed strange to them, and matters became even more complicated when…

Spine of the Dragon: Session One — “The Winds of Thor”

SESSION ONE “THE WINDS OF THOR” 1 Imbolc, 2020au New Moon of Salazar / Shard of Delarius Candlemas Night After taking their vows as Bowmen of the Bordermen Society in the hallowed halls of the First Lodge, Byron Fletcher, Arthur Hawke, and Edmund Stewart travel the Spine Trail to a Borderman Lodge nestled in the…

No Quarter: The Bordermen Society

The Oak Hill RPG Club are finally beginning our No Quarter Medieval Authentic Campaign. It has evolved considerably since its inception several years earlier, not the least of which is splitting the Club in two and running two separate games a week — both set in the same world, with each group influencing the other…

No Quarter Spotlight: Archadian Rhythm

Archadia is modeled after a Hellenic/Egyptian Kingdom archetype akin to Howard’s Stygia in many respects. It is a dying land, slowly being consumed by a desert spreading out from the City-State of Thulezset. Each City-State has a ruling Prince or Princess while the Kingdom itself is governed by a God-King. Archadia is culturally diverse, due…

Know Quarter

Things have been a tad bit more quiet around here for a whole hoary host of reasons. For one, I’ve been thoroughly entrenched in developing the Occult Detective RPG, I’ve had several writing projects that needed to be sorted, and I’ve been concentrating more on my physical, mental, and spiritual health. But perhaps the biggest…

“Spiders don’t have treasure”

Our “No Quarter” Playtest continues. Here’s a brief summary of what happened in our past two sessions: After a harrowing battle with Mercer forces inside Blackmoor Keep, the party was torn. They had uncovered some intriguing artifacts from the ruin, and even more intriguing intelligence. It seems the Mercers were launching a campaign against the…

Illusory Script: Treskeggmal

Just a quick word — A bit of worldbuilding this morning. Above is the rough outline for my Treskeggmal. Originally conceived as “wind spirits”, carved faces on trees used to communicate between kingdoms, this has been softened a bit. Yes, they still work as initially conceived, but the carved face on the trees was too…